Gems Gear
Jewel Gear
EIR
VTMS
Web Designing
Web Hosting
E-Commerce
Database
Intranet
Multimedia
CBT/WBT
Services
Hot Jobs
Submit CV
Procedure
What is Computer/ Web-Based Training?

Web-based training (WBT) is an innovative approach to distance learning in which computer-based training (CBT) is transformed by the technologies and methodologies of the World Wide Web, the Internet, and intranets.

Web-based training presents live content, as fresh as the moment and modified at will, in a structure allowing self-directed, self-paced instruction in any topic.

WBT is media-rich training fully capable of evaluation, adaptation, and redemption,all independent of computer platform.Web-based training is an ideal vehicle for delivering training to individuals anywhere in the world at any time.

Advances in computer network technology and improvements in bandwidth will usher in capabilities for unlimited multimedia access. Web browsers that support 3-D virtual reality, animation, interactions, chat and conferencing, and real-time audio and video will offer unparalleled training opportunities. With the tools at hand today, we can craft highly effective WBT to meet the training needs of a diverse population. Web-based performance support systems (WBPSS) further help today's busy workers perform their jobs by integrating WBT, information systems, and job aids into unified systems available on demand.

The current focus of WBT development is on learning how to use the available tools and organize content into well-crafted teaching systems. Training designers are still struggling with issues of user interface design and programming for high levels of interaction. We feel our team here at Brookwood, has developed the most interactive and "media-rich" WBT applications on the Web for slow bandwidth connections.

Why Computer/Web-Based Training?
Recent studies by the AIA have shown that interactive training is more effective, less costly, and faster than traditional instructor-led training. Additional studies show that users of CBT/WBT increase their understanding of a topic by an average of up to 25%, as compared to traditional training methods, while the user's actual learning time decreases by over 30%.

THE DEVELOPMENT PROCESS:

The success of Web-based training (WBT) and Web-based performance support system (WBPSS) projects depends on fulfillment of all steps of the development process, from conception to implementation and evaluation. Instructional Systems Design (ISD) models a comprehensive training design approach used to design classroom and computer-based training. The steps outlined here are similar to those of ISD, though simplified.

Client needs analysis

Determine what the client wants to accomplish with WBT or WBPSS. What are the explicit outcomes of the project? Will the product provide individual instruction while cutting training costs? Will it replace or supplement existing training? Does the client want to integrate training into a larger information system? What will this project cost? As a result of intense client contact, this needs analysis delineates client needs and outcomes that satisfy those needs. It is at this initial stage that the developer and client must decide if WBT / WBPSS is the best choice. Responsibility: project manager, instructional designers

Tasks/user analysis

What exactly does the user/learner need to know to perform on the job? Should the training improve skills, knowledge, and/or attitudes? What components of an informational system should be accessible to the user to improve job performance? What are the range of existing computer skills and educational levels of the target users? The tasks/user analysis probes each of these questions thoroughly to understand exactly how to structure WBT/WBPSS to meet the users needs. Responsibility: project manager, subject matter experts, instructional designers

Technical analysis

Often, the first questions asked concern the clients and users computing resources. Unfortunately, sometimes this is the focus for project development. The purpose of the technical analysis is to establish the baseline technical capabilities. Most appropriate is to define, with the client's assistance, a baseline projected to the time of implementation and including capabilities added expressly for this project. For example, the client may be installing fiber optic networks and wants to use multimedia to take advantage of the increased network speeds. From the technical analysis the "toolbox" of technologies can be defined. The instructional designer will then design the course or performance support system to take advantage of technological capabilities in an instructionally sound way. Responsibility: project manager, systems analysts Graphical interface design

(GUI) Interface design

is one of the most critical phases of the development process. The user interface must provide all the features needed for the user to navigate the application as intuitively and transparently as possible. User-centered design dictates that the interface provide features that allow the learner to control the learning process. The client may request features that should be discussed thoroughly at this phase. This will help minimize "feature creep" which can destroy an interface design and derail a project in later phases. The user analysis should define the range of user computer experience so that the interface designer may choose design elements most appropriate for the target users. Interface designers best understand the complex, nonlinear way learners will use the product. Interface designers work with instructional designers and client representatives to define metaphors and the interface to support those metaphors and, if necessary, mesh with established client design standards. The result of the interface design process is a dynamic prototype interface ready for testing. Responsibility: user interface designers, instructional designers

Usability testing

Test the interface on real end users or those with similar skill and knowledge levels. Through careful observation, scientific analysis, and subjective evaluation the effectiveness of the interface can be determined. Most likely, this is an iterative process requiring testing, refinement, and more testing. The tested interface prototype becomes the basis for template and technical standards design. Responsibility: usability engineers, human factors experts, or cognitive psychologists

Standards definition and design document

For the benefit of all processes that follow, it is wise to prepare a design document. The technical team provide input into the technical standards which include required software, bandwidth limitations, software settings, file naming conventions, and technical details required by the interface. The project site manager sets standards for site maintenance and internal security. The Webmaster should specify procedures and standards which must be followed for server compatibility, external security, and user access control. Instructional designers provide an overview of the prior analyses, learning/performance objectives, and instructional design to meet those objectives. Responsibility: instructional designers, systems analysts

Template design

The technical team prepares a template based on the tested interface design. This template includes blank pages with pre-positioned and coded navigational controls and repeating screen elements. The template may also include a library of models of interactive screen designs. Afterwards, the components of the template may be duplicated and expanded by other developers. Responsibility: systems analysts, programmers

Instructional design

The instructional design process is one where a trained, highly experienced designer organizes and presents content in such a way that the end user meets his or her learning goals. The instructional designer (ID) must know the subject matter, with the aid of a subject matter expert (SME), and then know the teaching methods best suited for the medium and the learner. Much effort must be placed on "chunking" the information, culling it down to the essential and presenting it in discrete informational units. IDs prepare storyboards from which interactive screens may be programmed. With the advent of WYSIWYG Web page editors, IDs can now prepare rough screens, ready for finishing by programmers. Typically, the client and SME will review and approve the storyboards for accuracy and applicability. Responsibility: instructional designers with input from subject matter experts

Media creation

Based on the storyboards, media specialists create the variety of content that will make up the product: text, still graphics, movies, animations, music, narrations, databases, Shockwave content. Media must conform to the standards specified in the design document and be fully compatible with the interface. Responsibility: instructional designers, graphic designers, videographers, sound designers, programmers

Authoring

Authoring tools are extremely critical to the success of your WBT application. You MUST define what goals you need to accomplish, and choose an authoring tool to best suit your needs. Products like Macromedia Authorware, are extremely powerful and provide large scale capabilities. You MUST allow time for training and practice with the authoring tool so that you can get comfortable with the product before you dive into your first project. It is also helpful to work with professionals on your first project so that you can learn from veterans to avoid some of the more common mistakes. This saves time and money in the long run and allows you to polish your skills with proper guidance and coaching. If you can partner with a consulting firm that offers development AND training, then you can accelerate the learning & development process. It's always better to work with one team if possible. Also check their work by WHAT THEY HAVE ALREADY DONE!

HTML document processing

This is the step where subject matter content is formatted into an HTML document. Typically, the content elements may be placed in a template page copy using a WYSIWYG editor. HTML converters can be used to automate the document construction process. Since this has become such an easy process, programmers are not necessarily needed for this step. IDs may play a role in this step in that the storyboard and initial HTML document might be similar or one and the same. Responsibility: instructional designers, programmers

CGI scripting

Server-side applications may be needed for creating dynamic documents, performance tracking, student record keeping, and security measures. Documents that include dynamic information (stock prices, product inventories, legislation status, etc.) offer rich, timely information to the learner. Additionally, the WBT/WBPSS may need to log usage and track student performance. A programmer can write common gateway interface (CGI) scripts that perform these and other tasks. Responsibility: programmers

Java coding

Should the instructional design call for sophisticated interactions, graphic simulations or self-contained applications ("applets") transparently embedded in the Web pages, Java coding becomes necessary. In some cases Javascript or some other scripting technology will be adequate and appropriate. In other cases, Shockwave content will suffice or be quicker to develop. Nonetheless, this step, if required, is strictly the realm of the programmer. Responsibility: programmers

Site maintenance

Project documents and supporting files can become scattered and unmanageable. It is important that a project site manager take control early in the project to establish procedures for everyone to follow in supplying and maintaining project files. There are many site management tools available to help the responsible person keep control of files. Responsibility: programmers, system administrator

Web server administration

Once the project files are placed on the server, someone has to configure the server for content types used, monitor courseware/performance system usage, maintain user accounts or access privileges, maintain supporting databases, and monitor and update external hyperlinks. Responsibility: system administrator, Webmaster

Evaluation and updating

Were the outcomes defined in the client needs analysis and tasks/user analysis achieved? Ongoing testing and evaluation will point out unforeseen weakness in the training product. It may become necessary to redesign individual pages or segments of content should the content become dated and new information become available. Usability issues should have been addressed completely during initial testing of the interface, but added features or content may require interface modification and new testing. The advantages of a Web-based system will become evident during this last phase as updates become easier and faster to implement than with traditional, custom training applications and information systems. Responsibility: all project positions, as appropriate